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The first layer of the dome.   The second layer of the dome. Facing the biggest problem which is not the dome but how to bending the geometry following the dome ’ s curvature. In order to achieve this progress, I chose to use box morph node.   As we know there are several functions to create a dome, including using kangaroo or using loft. Since I want an easier way in order to test my solution without file crashes, I decided to cut the dome from a mesh sphere. However, the final creation of kangaroo physics is a mesh and the final creation of kangaroo physics is an opening brep. Both of them fail to input into surface box node which can create a twisted box along the curved surface. So I find a way to convert my mesh sphere into a surface. To begin with, I deconstructed the mesh in order to find all the vertices and faces. Those faces are some small planes which can be converted into surfaces. Then I deconstructed these faces again and getting the points of them.
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